ARGOS pixel art museum detective scene with a portal into the past
Coming soon to mobile

Do not visit the museum. Carry it with you.

Culture should not require a ticket, a trip, or a free afternoon. ARGOS turns the museum into a playable detective game on your phone. Inspect an artifact, step into the moment it came from, question witnesses, and solve the case through your own choices.

Pixel art museum AI witness interviews History in your pocket
Pixel art museum room with a detective, an artifact display, and a cyan portal into the past
Gameplay moment Inspect the artifact, enter the past, and uncover the truth.
Why ARGOS

Culture is for everyone, but museums are not always reachable.

Hundreds of museums hold deep cultural memory, yet most people only see a few of them in a lifetime. Distance, time, cost, and flat exhibition labels keep culture feeling far away. ARGOS makes that cultural memory playable, portable, and memorable.

Barrier

Distance, time, tickets

A museum visit takes planning. For many people that plan never becomes today.

Barrier

Static storytelling

A label next to glass rarely makes an artifact feel alive. History sticks when it becomes something you experience.

Solution

A museum you can play

ARGOS turns culture into a pixel art investigation you can open on the bus, during a break, or before sleep.

We make cultural memory accessible through the App Store, not only through the ticket desk.

Core idea

The museum opens when you ask questions.

In ARGOS, an artifact is not just an object behind glass. It is the entry point to a murder, a missing piece, or a witness that history almost forgot.

You do not memorize labels. You follow clues. History moves through the characters you question, the objects you inspect, and the cases you solve. What stays with you is not a lesson you crammed, but a story you lived.

01
Approach the display

Rotate the artifact, zoom into details, and catch the scratch that might become your first real clue.

02
Step into the past

The silence of the museum breaks. You enter the period and the scene where the event happened.

03
Break the testimony

Question AI witnesses, compare statements with evidence, and catch the lie yourself.

Gameplay

The loop is clear: explore, enter, interrogate.

Explore the museum

Move freely through pixel art rooms. Your active case is visible, but you are free to inspect halls, displays, and small hidden details.

Enter the past

When the right clue is found, the artifact becomes a door into its own moment: a workshop, a stolen night, or a scene that still has witnesses.

Question witnesses

Talk to historical characters. You choose the questions, the answers shift slightly each run, and the case moves when you prove a contradiction.

First case

The missing night of the Sun Disk.

The artifact in the display looks complete, except for a small bronze ring. Museum records look clean and witnesses speak calmly, but the marks on the surface tell another night. First question: who took it, when, and why was it returned incomplete?

Evidence, witness statements, and the artifact itself will not agree for long.

Detective inspecting a Sun Disk artifact with a ghostly witness reflected in glass
World

Noir mood, Anatolian artifacts, playable history.

ARGOS does not copy a real museum one to one. It takes the curiosity and cultural weight of museums, then turns them into mobile pixel art scenes you can explore, question, and connect to a case.

Pixel art museum room with a detective studying exhibits

Living museum

Each room carries atmosphere: stone, bronze, glass, and shadow all become clues.

Cyan portal opening from a museum artifact into an ancient city

Past gateway

An artifact is not only explained. At the right moment, it moves you into the scene where it mattered.

Detective questioning a holographic historical witness in a museum

Witness interview

Speak with historical characters, test their claims against evidence, and reach the conclusion yourself.

Market

The model already works. ARGOS combines it in a new way.

Pixel art, mobile detective stories, AI conversation, and historical fiction have each proven their audience. ARGOS brings them together around the cultural memory of Anatolia.

Pixel artMobile-ready

Readable visuals, strong atmosphere, and low hardware requirements make pixel art a practical mobile choice.

Detective fictionPremium pull

Players give time to a well-written mystery when the evidence and testimony are worth unpacking.

AI dialogueReplayable

Witness interviews can feel alive without letting AI solve the case for the player.

Cultural gamesUnderserved

There is room for a Turkish mobile game positioned around cultural memory, mystery, and playful learning.

ARGOS stands at the intersection of cultural heritage, pixel art, and detective play.

Roadmap

First a game, then a platform, then a partner for museums.

ARGOS starts as a mobile game and grows into a content engine for playable cultural stories.

2026

Game launch

Turkish and English, mobile-first. A small set of rooms, several cases, and AI witness interrogation.

2027

Scenario platform

Community-authored cases, characters, and historical settings expand the content layer.

2028+

ArgosLive

A white-label digital twin and storytelling layer for museums, collections, scenarios, and visitor analytics.

Early access

Be first when the first case opens.

Join the list for demo rooms, closed tests, and mobile launch updates. No spam, only when the game is actually ready to play.

Team

Five people from METU, one game.

ARGOS is developed inside the METU Technopolis ecosystem through the METU STARS acceleration program.

YusufCEO

Vision, museum partnerships, pitch coordination.

HalidCTO + Producer

Technical architecture, builds, production, Unity 2D.

MertCMO + Design

Narrative, community, content, design execution with Sait.

SaitDesign + Story

Pixel art, UI/UX, story writing.

AliFinance

Unit economics, funding paths, sustainability.

METU STARS · 2026 cohort · Demo Day: June 2, 2026

FAQ

Quick answers.

No. The core experience is played from home on your phone. Future versions may include physical museum partnerships, but the main game is mobile.
AI powers witness conversations. The witness may answer a little differently each run, but AI does not solve the case. You connect the clues and catch contradictions.
No. History flows through objectives, artifacts, and witness dialogue. You learn by solving the case, not by reading a textbook.
The first demo room is being prepared in 2026. Early access subscribers will be invited to closed tests and launch updates first.
The plan is free access to museums and cases, with revenue from light ads, premium conveniences such as ad-free play and extended AI interrogation, and cosmetic purchases.
ARGOS is mobile-first for iOS and Android, with tablet support planned and a PC version to be evaluated later.
Yes. ARGOS is planned in Turkish and English first, with more languages depending on demand.